#include <Filter.h>
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| Voxelizer (TreeT &tree, const bool allNeighbours, const size_t grainSize) |
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int | run (const int width) |
| Convert tiles to leaf nodes that exist at a particular voxel distance away. More...
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◆ MaskT
using MaskT = typename TreeT::template ValueConverter<ValueMask>::Type |
◆ NodeManagerT
◆ Voxelizer()
Voxelizer |
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TreeT & |
tree, |
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const bool |
allNeighbours, |
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const size_t |
grainSize |
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inline |
◆ run()
int run |
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const int |
width | ) |
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inline |
Convert tiles to leaf nodes that exist at a particular voxel distance away.
- Parameters
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width | distance in voxels to seach for tiles from each leaf |
- Returns
- Returns how many search iterations were performed, which also represents how many leaf node neighbours may have been created. Returns 0 if the tree is already entirely voxelized
The documentation for this struct was generated from the following file: